

And of course, you will also learn about Inverse Kinematics (IK) and Forward Kinematics (FK). You will also learn the basics of normalization and auto-normalization in Cinema 4D. Those are the main topics we will cover, but you will also learn how to work with the Cloth Surface Object when rigging a character. And, as a bonus, we will pose the character in a very dynamic running pose.

Later, you will learn different techniques to properly weight your character. Then, we will bind the Character Rig and the character mesh together. And to make the rig more useful, it will have both IK and FK controllers which we will be able to switch with just one button.Īfter that, you will learn how to adjust the Character Object, so the skeleton fits the character mesh. We will create the full skeleton including the spline, legs, arms, fingers, head and eyes. Then, we will create the base rig using the Character Object. And you will learn how to properly optimize your characters before rigging them. We will start by learning about the great importance of character symmetry and character optimization. I'm going to cover everything, from the very basics, all the way to the more advanced stuff. In this course you will learn everything you need to know to rig a 3D character in Cinema 4D using the Character Object.
